At first I thought we had to recreate a film scene as a small playable area, trying to capture the lighting and mood of the room along with the accuracy of the props, which lead me at the start to choose some bad room choices. It was only towards the end of the week that I found out that we were only recreating the shot, not the entire room, anything behind the camera could basically be ignored.
Our room choices had to be presented in front of a class along with the course tutors and near enough everyone's first choices were shot down for being too brown and green which I agree with. Luckily we we're given a second chance and the results were much stronger from everyone, below are the room choices from my group and while some of them are slightly too brown there is a good choice there.
Our film moodboard |
After the presentation we came to the decision (with the help of other people!) to try and recreate this scene from Pulp Fiction and the work could be started!
[1] Butch's Childhood Home |
We sat down as group to discuss our goals for this weekend and one thing became clear, that the Visual Design side of the project was still confusing people. I think showing work examples would solve a lot of the confusion that has popped up with this project as it very clearly shows an end goal, if I was shown a completed 3D scene I probably would have caught on much quicker that we only had to recreate what was being shown and the same goes for showing some Visual Design thumb examples.
To help with the overall management of the project I set up a part of my Google Drive to allow the group to use it, this way important files can be accessed easily without any waiting around. I also set up an Google Excel sheet to help with the asset planning. I am finding this sort of forward planning really enjoyable and I don't know why...
An exciting screenshot of the Excel doc |
Notes & References
[1] Pulp Fiction (1994) Written & Directed by Quentin Tarantino
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