Sunday 26 April 2015

Week 30: Fixing Things

This week we had another deadline for an essay and any re-submissions, because of this peoples attention were more focused on getting other things finished than continuing on with the Off the Map project. While I didn't have to resubmit anything I did have the essay to do, but I still managed to work on the main assignment.

Towards the start of the week we had a presentation on our progress with the Off the Map project, there was plenty of good feedback given, most of which we knew about, like getting Alice into the level and finishing everything else. One critique that was said was about my piles of leaves, or how they looked more like a pile of sludge. Below is a reminder of the base mesh.

Old pile

It was recommended that the piles were redone and the transforming into a cat idea scrapped too, for simplicity sake. I agreed that the piles didn't look great and I knew something wasn't quite right about them. I am going to pin the blame on that I've been staring at them for a while now and I was blind to how wrong they looked until an outsider mentioned them. After the presentation was done I began to redo the leaf piles.

As there was only going to be 1 leaf pile now I increased the overall tri-count for the pile. Before each pile was around 400-600 but now the new one is just over 1000, but I think the increase is well worth it considering how much better the new model looks. I also had to redo the texture but that wasn't too much of a problem either and once we have a few particle effects going on the leaf pile will look fantastic!

New pile

The other thing I had to fix was the UI... again. I tried to get the "Restart Checkpoint" and "Restart Level" buttons to work this week but my blueprint knowledge let me down so I decided to remove both of the buttons. This meant the pause menu had to reworked ever so slightly.


Other than that I spent the rest of this week either doing the essay or just helping populate the level in Unreal. Next week will be back to working on this project full-time again, with everyone trying to get it finished for the deadline, including me. I'll leave this post with a painting I did over the weekend, I'm quite proud of it!

Digital, with reference

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